Hello again, Intrepid Readers
I hope that you've all worked towards your personal goals and towards increasing world awesome – because that's how you all roll.
Today let's talk about something that no one likes but that everyone experiences: Rejection.
Rejection is a staple in life, especially in the writing life. Ideally, you're always pushing out essays, poems, novels, and/or stories that are accepted (YAY!), not accepted yet (hoping!), or freshly rejected (Sad Day!).
There are a lot of resources out there on how to "fail well" (or as Maxwell says, "Failing Forward"), but rejection isn't necessarily an indication of failure, even though it can sure feel that way. So with that in mind, let's look at how we can cope with rejection in a way that is healthy and reasonable.
Here's what Rejection is NOT:
1) A valuation of you as a person
(No matter how vitriolically written the rejection slip, no editor or slush-pile reader knows the whole of your person, and so really they're just writing based on the sample provided).
2) A valuation of your abilities as a writer.
(Again, the rejection is only based on this single piece – or clutch of poems – so, no rejection can categorically state that you're a bad writer.)
3) A reason to stop writing.
... for more than like a day. A little moping time is allowable, but don't let one rejection kick you out of the writing business forever. To survive, you'll need all the persistence and strength that you can muster.
4) Proof that you'll "never write anything good."
Like #3, you can wallow a bit, but the only way you'll never write something good is if you quit writing.
Bonus!) A rejection slip isn't even necessarily proof that your piece is bad.
Everything has a few weak spots that could be shored up, but if you're afraid that you're going to over-edit and take out all the luster of a piece, then maybe leave it alone for a while. Or get feedback from a trusted reader (which you hopefully did already). Maybe the place you submitted wasn't looking for that sort of piece at that specific time. There are tons of reasons that good pieces get passed over. It's hard to deal with, but it's true.
Here's what Rejection actually IS:
1) An acknowledgement that this specific piece in this specific incarnation is not being chosen for that specific print of that specific publisher.
Tune it up, send it out to other journals, send it to that same publisher for later consideration, etc. Don't necessarily give up on that piece, but don't hold onto it with a death grip either.
2) A Reason to keep improving your craft
Maybe your piece wasn't as strong as it could have been. Maybe you threw in a few cliches, or you swung for the fence with some hackneyed trope. Anyway you cut it, KEEP WRITING. And keep learning more about your market and your craft.
3) A sign that you're sending your work out to brave the world.
And sometimes braving the world is tough, but you've crafted the best piece that you knew how at the time. Give yourself kudos. Reward yourself for trying.
4) A sign that you're writing and that you're taking your writing seriously.
And isn't that sort of a reward in and of itself?
And finally here's one thing that rejection MIGHT mean:
Rejection might mean that this piece isn't salable right now. You might need to shelve it for a while and work on some other projects. Or you might need to re-evaluate your strengths and weaknesses as a writer and rewrite the piece towards your strengths.
There are only two types of writers, the type who publish and the type who give up.
Persevere, and you'll make it.
As always, thanks for reading.
Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts
06 April 2015
REJECTED.
Labels:
Coping skills,
Perseverance,
Publishing,
Rejection,
Success,
Writing
15 October 2014
Depression Quest – A Review
Welcome back, readers!
Lately there's been a lot of discussion about #GamerGate and their espoused views on women developers and characters. Gawker actually has a pretty solid article on it, focused around the current GG focal point of Depression Quest by Zoe Quinn.
Given that many of the criticisms I encountered were couched in "but it was a crappy game" language, I decided to play the game myself. By the way, Depression Quest is free on Steam, if you'd be so inclined to play it yourself. It's a pretty short game on a per-playthrough basis which is a blessing, because as a person who has struggled with depression for pretty much my entire life, I can say that even a few hours in the head of a seriously depressed individual is utterly exhausting, but before I give you my full take on the game, allow me to enumerate the main complaints against it (which you can see in the Gawker article and also on the Steam Community comments).
1) "This isn't even a game"
2) "Depression isn't like this."
3) "Woman developer – ack outrage"
Let's be contrarian together and tackle that list in reverse order. "Woman developer - ack outrage"... This is ridiculous as an argument against the game – or any game for that matter. Does the game have failings? Yes. But those failings have to do with expectations versus what was delivered, and absolutely nothing to the gender/sex of the writer.
Tackling the 2nd comment is a bit more difficult, because parts of the cohort that argues this are actually sufferers from depression themselves. The fact is that, yes, depression really is like this – where options are cut off to you, where you spiral out of control in negative feedback loops, where you can't get out of bed somedays, where you are literally stuck with only a few options and sometimes those options really suck. But not everyone's experience with depression is the same, so part of that complaint that Depression isn't as shown, is true. The HEART of depression which is shown openly and viciously and painfully in this game is actually honest and very useful. If you or someone you know suffers from depression or knows someone who does, I have 2 bits of advice for you: 1) Therapy. Seriously. Therapy is the single best tool you can arm yourself with in order to survive depression. 2) Get yourself and those around you resources in order to understand depression. Depression Quest is a great, interactive tool. Andrew Solomon's TED Talk is brilliant and helpful. Dr. David Burns's Feeling Good: The New Mood Therapy is a great book on Cognitive Behavioral Therapy.
That brings us to the 1st complaint, that Depression Quest isn't a game. This argument is understandable, because the vehicle for the game is so much different than most other games. There's not a lot of interaction, there is a lot of reading, and there's very definite lack of images. So, yeah, that is different. The writing is exceptional, the options that are crossed out are every bit as important as the options you do have access to, and like actual depression, the game doesn't really "end" in the traditional sense. There's no triumphal march, no victory trumpets, just a general feeling that you've made the best decisions you could given what you felt, and that you've survived.
In my opinion, it's a game worth playing. There were a lot of risks taken in the minimalism of the game, and not all of them paid off, but that the designers took risks is great. The writing is solid. The story is super depressing, and that will frustrate people, but it's still a worthwhile playthrough.
As always, thanks for reading.
Lately there's been a lot of discussion about #GamerGate and their espoused views on women developers and characters. Gawker actually has a pretty solid article on it, focused around the current GG focal point of Depression Quest by Zoe Quinn.
Given that many of the criticisms I encountered were couched in "but it was a crappy game" language, I decided to play the game myself. By the way, Depression Quest is free on Steam, if you'd be so inclined to play it yourself. It's a pretty short game on a per-playthrough basis which is a blessing, because as a person who has struggled with depression for pretty much my entire life, I can say that even a few hours in the head of a seriously depressed individual is utterly exhausting, but before I give you my full take on the game, allow me to enumerate the main complaints against it (which you can see in the Gawker article and also on the Steam Community comments).
1) "This isn't even a game"
2) "Depression isn't like this."
3) "Woman developer – ack outrage"
Let's be contrarian together and tackle that list in reverse order. "Woman developer - ack outrage"... This is ridiculous as an argument against the game – or any game for that matter. Does the game have failings? Yes. But those failings have to do with expectations versus what was delivered, and absolutely nothing to the gender/sex of the writer.
Tackling the 2nd comment is a bit more difficult, because parts of the cohort that argues this are actually sufferers from depression themselves. The fact is that, yes, depression really is like this – where options are cut off to you, where you spiral out of control in negative feedback loops, where you can't get out of bed somedays, where you are literally stuck with only a few options and sometimes those options really suck. But not everyone's experience with depression is the same, so part of that complaint that Depression isn't as shown, is true. The HEART of depression which is shown openly and viciously and painfully in this game is actually honest and very useful. If you or someone you know suffers from depression or knows someone who does, I have 2 bits of advice for you: 1) Therapy. Seriously. Therapy is the single best tool you can arm yourself with in order to survive depression. 2) Get yourself and those around you resources in order to understand depression. Depression Quest is a great, interactive tool. Andrew Solomon's TED Talk is brilliant and helpful. Dr. David Burns's Feeling Good: The New Mood Therapy is a great book on Cognitive Behavioral Therapy.
That brings us to the 1st complaint, that Depression Quest isn't a game. This argument is understandable, because the vehicle for the game is so much different than most other games. There's not a lot of interaction, there is a lot of reading, and there's very definite lack of images. So, yeah, that is different. The writing is exceptional, the options that are crossed out are every bit as important as the options you do have access to, and like actual depression, the game doesn't really "end" in the traditional sense. There's no triumphal march, no victory trumpets, just a general feeling that you've made the best decisions you could given what you felt, and that you've survived.
In my opinion, it's a game worth playing. There were a lot of risks taken in the minimalism of the game, and not all of them paid off, but that the designers took risks is great. The writing is solid. The story is super depressing, and that will frustrate people, but it's still a worthwhile playthrough.
As always, thanks for reading.
Labels:
Depression,
Depression Quest,
explaining depression,
Feminist Theory,
Narrative,
Writing,
Zoe Quinn
02 October 2014
Writing Fast. Gearing up for NaNoWriMo

"I never correct anything and I never go back to what I have written, except to the foot of the last page to see where I have got to. If you once look back, you are lost. How could you have written this drivel? How could you have used "terrible" six times on one page? And so forth. If you interrupt the writing of fast narrative with too much introspection and self-criticism, you will be lucky if you write 500 words a day and you will be disgusted with them into the bargain. By following my formula, you write 2,000 words a day and you aren't disgusted with them until the book is finished, which will be in about six weeks." – Ian Fleming
Well, Readers, it's most definitely October, and that means in one month hundreds of thousands of writers around the globe will be busily working their ways towards as many as tens of billions of words through the smashing success that is NaNoWriMo or National Novel Writing Month. As those brave souls galvanize themselves this month by hoarding coffee, candies, and typing-friendly snacks, let us pause to consider something:
1) You (yes, you sitting in that chair right now) could be one of those brave souls.
2) Probably you've already expressed a desire to share some story that you've got burning deep inside of you, so NaNoWriMo can be the catalyst to let that fiery tale into the realms of reality. (Sign up is free!)
3) There's no penalty for failure if you don't meet the 50,000 word finish line at the end of November (I should know, as I've not crossed that finish line a single time).
4) No matter how many words you write or don't write at the end of that month, those words that you did write are more than all those poor souls who say, "I've got a novel in me, but I just never find the time." By participating in NaNoWriMo, you didn't find the time. You MADE it.
5) Some of the best stories have been written in incredibly short amounts of time.
(Excerpted from James Scott Bell's The Art of War for Writers)
- William Faulkner wrote As I Lay Dying in six weeks, writing from midnight to 4 AM, then sending it off to the publisher without changing a word. (You're not Faulkner, by the way).
- Ernest Hemingway wrote what some consider his best novel, The Sun Also Rises, also in six weeks, part of it in Madrid, and the last of it in Paris in 1925.
- In on stunning stretch (1953-1954) John D. MacDonald produced seven novels of high quality. Over the course of the decade, he wrote many more superb books, including the classic The End of the Night, which some mention in the same breath as Truman Capote's In Cold Blood. Also Cry Hard, Cry Fast which was the basis for the title of this [chapter].
So prolific was MacDonald that he was needled by a fellow writer who, over martinis, sniffed that John should slow down, ignore "paperback drivel," and get to "a real novel." MacDonald sniffed back that in 30 days* he could write a novel that would be published in hardback, serialized in the magazines, selected by a book club, and turned into a movie. The other writer laughed and bet him $50 that [MacDonald] couldn't pull it off.
MacDonald went home and, in a month, wrote The Executioners. It was published in hardback by Simon & Schuster, serialized in a magazine, selected by a book club, and turned into the movie Cape Fear. Twice.
Bell goes on to detail several other writers and their triumphant sprints to finished novels, but the point is that you can be a writer. Writers write. That's it. Period.
Jack London started writing with zero skill – barely able to put sentences together. But he wrote. A lot. At first he wrote almost eighteen hours a day. He filled a trunk with rejection letters. When he died at the age of forty, he was the single highest paid and most prolific writer of the era. If you're reading this blog, odds are that you're already a better writer than Jack London started off as. Daily texting, status updates, and constant streams of reading materials across hundreds and thousands of authorial voices means that you've got a SERIOUS head-start on Jack London. (Plus, he's dead, so he can't get any better and that means you can beat him!)
So, if you want to write, then write.
NaNoWriMo can help in a lot of ways – get you plugged into a community of other perspiring authors, give you the nudge to get back to your story, send you free pep-talks from authors like Brandon Sanderson and Neil Gaiman and Diana Wynne Jones.
As always, Thanks for reading.
Labels:
Craft,
Ian Fleming,
James Scott Bell,
John D. MacDonald,
NaNoWriMo,
National Novel Writing Month,
The Art of War for Writers,
Writing
30 September 2014
The 3 Rules of Storytelling, a review
Hello, Readers!
Thanks for coming back. Today we're going to talk about the three rules of dramatic writing and storytelling. You'll probably remember the rules from all of those delicious craft books we've read together, like John Gardner's The Art of Fiction or James N. Frey's How to Write a Damn Good Novel volumes I & II or Lajos Egri's The Art of Dramatic Writing and many others. But in case you've forgotten the rules, here they are:
The Rules of Dramatic Writing
1) Conflict
2) Conflict
3) More Conflict
Conflict is what drives our stories, what reveals our characters, and what leads to the revelations of the underlying ideals put to question in our stories. Conflict, in other words, proves premise.
There are tons of ways to create conflict externally, but for the conflict to really matter, it has to reach into the heart of your protagonist and wrench her from her life of dog-walking and competition shark-training and take her into the seedy underworld of manta-ray racing (manta-racing). That means that the conflict has to resonate with the protagonist's internal conflicts as well.
If you're unsure what that's going to look like, here's a great article by Steven James, author of National bestsellers The Bishop and The Knight. In his article, James discusses how to really draw in the reader and to flesh out one's characters, the key is to give the protagonist conflicting ideals. If your character is a pacifist that also thirsts for justice, what happens when a drunk driver kills his wife but escapes justice because of a technicality?
I bet you want to know, don't you? I do. Take your characters and put them in the same situation.
Show us your masterpiece.
Thanks for reading.
P.S. If you aren't already signed up for the phenomenal(ly free) Writer's Digest weekly newsletter, you can sign up for it here
Thanks for coming back. Today we're going to talk about the three rules of dramatic writing and storytelling. You'll probably remember the rules from all of those delicious craft books we've read together, like John Gardner's The Art of Fiction or James N. Frey's How to Write a Damn Good Novel volumes I & II or Lajos Egri's The Art of Dramatic Writing and many others. But in case you've forgotten the rules, here they are:
The Rules of Dramatic Writing
1) Conflict
2) Conflict
3) More Conflict
Conflict is what drives our stories, what reveals our characters, and what leads to the revelations of the underlying ideals put to question in our stories. Conflict, in other words, proves premise.
There are tons of ways to create conflict externally, but for the conflict to really matter, it has to reach into the heart of your protagonist and wrench her from her life of dog-walking and competition shark-training and take her into the seedy underworld of manta-ray racing (manta-racing). That means that the conflict has to resonate with the protagonist's internal conflicts as well.
If you're unsure what that's going to look like, here's a great article by Steven James, author of National bestsellers The Bishop and The Knight. In his article, James discusses how to really draw in the reader and to flesh out one's characters, the key is to give the protagonist conflicting ideals. If your character is a pacifist that also thirsts for justice, what happens when a drunk driver kills his wife but escapes justice because of a technicality?
I bet you want to know, don't you? I do. Take your characters and put them in the same situation.
Show us your masterpiece.
Thanks for reading.
P.S. If you aren't already signed up for the phenomenal(ly free) Writer's Digest weekly newsletter, you can sign up for it here
Labels:
Choice,
Conflict,
Craft,
Dilemma,
Steven James,
Storytelling,
Writer's Digest,
Writing
23 September 2014
Quiet: The Power of Introverts in a World That Can't Stop Talking, in the Rearview.
Hello, Readers!
Thanks again for dropping in. Lately, I've been doing a lot of posts about social justice, particularly addressing Rape Culture issues, but today, I wanted to share a book that has been incredibly freeing to me personally: Quiet: The Power of Introverts in a World That Can't Stop Talking by Susan Cain. In case you don't know who Susan Cain is, here's an awesome TED Talk about why Introverts are still awesome.
In case you're reading my blog and you happen to be an extrovert, let me assure you that Quiet in no way insults or demeans extroversion, and as I'll get into, it even has some tips on how to be even better at what you're already exceptional at.
Thanks again for dropping in. Lately, I've been doing a lot of posts about social justice, particularly addressing Rape Culture issues, but today, I wanted to share a book that has been incredibly freeing to me personally: Quiet: The Power of Introverts in a World That Can't Stop Talking by Susan Cain. In case you don't know who Susan Cain is, here's an awesome TED Talk about why Introverts are still awesome.
In case you're reading my blog and you happen to be an extrovert, let me assure you that Quiet in no way insults or demeans extroversion, and as I'll get into, it even has some tips on how to be even better at what you're already exceptional at.
A species in which everyone was General Patton would not succeed, any more than would a race in which everyone was Vincent van Gogh. I prefer to think that the planet needs athletes, philosophers, sex symbols, painters, scientists; it needs the warmhearted, the hardhearted, the coldhearted, and the weakhearted. It needs those who can devote their lives to studying how many droplets of water are secreted by the salivary glands of dogs under which circumstances, and it needs those who can capture the passing impression of cherry blossoms in a fourteen-syllable poem or devote twenty-five pages to the dissection of a small boy's feelings as he lies in bed in the dark waiting for his mother to kiss him goodnight... Indeed the presence of outstanding strengths presupposes that energy needed in other areas has been channeled away from them.
– Allen Shawn
Susan Cain opens Quiet with the above quote, then prefaces each chapter with a quote of its own which encapsulates the chapter's contents quite nicely. As we read through Quiet, Cain first lays out the definitions of each word that she'll be using, so that even a Psychology lay-person (like myself) can understand exactly what she means. Then as Quiet continues, Cain builds on these definitions to create a rich nuance that respects and validates both introverts and extroverts.
Quiet walks us through the rise of the Extrovert Ideal in the US, then examines what we as a whole culture have lost because we have favored one type of presentation and personality over another type. In fact, Quiet is a master balancing act that argues for diversity and collaboration as a means of achieving greater success for both personality types. Which is of course why Cain opens with the quote from Allen Shawn. We are interdependent. Where one person might be strong, another might be weak. Steve Wozniak wouldn't have been the huge success he was without the strong presentation and branding skills of Steve Jobs. Moses wouldn't have been able to convince Israel to leave Egypt without the extroversion of Aaron. And so on. Cain doesn't argue for supremacy but for peace and mutual appreciation.
One of Cain's chapters, entitled "When Collaboration kills Creativity," evaluates the rise of what she terms "New Groupthink" (watch the video for more information on that). We all remember what it was like being forced to collaborate either in school (starting as early as Kindergarten in some cases) or in work (especially with the rise of totally "open" office designs). Some people don't contribute very much, some not at all, and some dominate the process regardless of ability, because we as a society have taught that speaking convincingly is more important than having any real ideas. The studies that Cain uses to address this topic of New Groupthink and forced collaboration actually show that all people perform worse under forced collaboration than when they work alone. However, if each member of a group works independently on a project and then come together, the groups do dramatically better than any one member working alone. Cain's research doesn't condemn collaboration, but it calls into question how we collaborate.
Throughout Quiet, Cain validates introverts and encourages us (even extroverts) to be true to our natures. One of the incredibly useful things that Cain points out is that introverts and extroverts require different levels of stimulation in order to be focused. If you study better with the TV on or music blaring, then you're probably an extrovert. If you focus better with minimal outside stimulus, then you're probably an introvert.
Armed with that knowledge, I started looking through my daily journals and noting which days I got the most writing done, and I noticed, overwhelmingly, that the days when I didn't listen to music were the days when I not only got more writing done, but the writing I did was better and required less editing later on. Granted, some days, I'll still want to listen to music, but now that I know what the ideal level of outside stimulus is (close to zero), I can create (and already have created) more effective work habits.
In conclusion, I cannot recommend this book highly enough for both introverts and extroverts. 1 in 3 people are introverted in the US, so that means that you do know some introverts. Quiet will help extroverts to respect the quiet strengths of introverts, while remaining true to their own natures. For those of us who are introverts, Quiet is a breath of fresh air, a real call for us to be true to ourselves, to love our needs for solitude, to recognize that we are awe-inspiring just the way we are.
Thanks for reading. Get out there and embrace your excellence.
Labels:
Book,
Extrovert Ideal,
Introverts,
Psychology,
Quiet,
Research,
Review,
Susan Cain,
TED,
Writing
25 August 2014
The Dispossessed through the rear-view mirror.
Hello, Readers, and thanks for stopping by.
I just finished reading Ursula K. LeGuin's The Dispossessed. Honestly, I can say that LeGuin's wonderful story has helped to make me a more aware writer and reader which will in turn lead me to be better at both. With the increasing transparency of our societal problems here in the USA, especially as we mourn and bury Michael Brown in Ferguson, MO., today, this book matters. The ideas within it matter, because power, no matter where it is held, eventually gets abused. Always. No matter how grand or pure the intentions of those who hold or seek power, power gets abused. There are myriad ways that power is abused, but the reasons for power abuse stem from a systematic truth about power:
Power creates inertia.
And inertia is not resistance to movement; it is resistance to change. This is what Ursula K. LeGuin communicates through her writing as we follow this picaresque tale of Shevek, a physicist. LeGuin works through monumental amounts of information on politics and science and being human without dredging into the pedantic.
Power creates inertia.
And inertia is not resistance to movement; it is resistance to change. This is what Ursula K. LeGuin communicates through her writing as we follow this picaresque tale of Shevek, a physicist. LeGuin works through monumental amounts of information on politics and science and being human without dredging into the pedantic.
Personally, I found it incredibly difficult to get through the first one hundred pages, because of how much was implied by these vibrant characters and the deep contrasts between being one who owns property and one who has all things in common, but once I climbed those 100 pages, the view was incredible. LeGuin deftly maneuvers and guides the reader around cairns of broken logic, through spindly forests of tired cliches to reveal a truth behind everything we humans have ever heard about any societal structure: fear.
Fear specifically of change and of therefore losing one's power to keep things the same drives every social structure. Sadly, wonderfully, LeGuin points out that we as a species fear that which is our greatest single capacity: change, and its vehicle, learning.
That said, The Dispossessed does have some roughness that may trip up readers new to LeGuin. Namely, the writing, despite portraying vivid and believable and, yes, likable characters, LeGuin's style in The Dispossessed can seem detached, even clinical at times, but I encourage you as readers and as writers to push through and see that even this style which may be off-putting has a purpose in this masterfully crafted narrative.
As always, thanks for reading.
Please share any books that you feel have made you into a better reader and writer below. Or, if you'd be willing, share how The Dispossessed impacted your thoughts.
Labels:
Anarchy,
Book,
Novel,
Quantum,
Review,
The Dispossessed,
Ursula K. LeGuin,
Writing
06 September 2013
About Depression
This is apt to be a bit of a longer post, but I ask you to bear with me. If you want to skip right to the fun part of this post, just light on over to hyperbole and a half. For those intrepid souls who want to venture into the wilderness of this post: "Fare forward, travellers [sic]."
Even with the numerous resources available to discuss depression, even with 10% of the US population reporting depression, even with the ever-lessening stigma on seeking psychotherapy, it is still incredibly difficult to explain depression to someone who has not been depressed. There's a two part exploration of what it means to be depressed over at hyperbole and a half which is poignant and humorous. Likely you will laugh and then feel awkward about having done so. But it's less bad than laughing at a funeral (and less public, so bonus).
Really the only thing that isn't covered in Brosh's description of the "depression experience" is the spiral of guilt that comes from looking around and seeing all the things you "should have" done. Basically, this chemical imbalance is self-fueling after a certain point, because obviously, feeling bad (and not having anything "real" to show for feeling bad) is no excuse to not get work done, so you're just lazy, etc. (Not true, but then we humans are all to able to believe lies - especially about ourselves).
The initial part of being treated isn't much better than the full blown depression, either. There's the fear that we'll be somehow less without our disorder, but that's just a form of codependency (like in an abusive relationship). The first two or so weeks of treatment are the hardest, because all of a sudden one feels the same bleakness of spirit, but one has energy. It ought to come as no surprise then, that the tendency towards actually committing suicide during this time is a more common occurrence.
As Brosh mentions in the second half of her depression exploration, the first emotion to come back will likely be anger, and you'll be angry at everything, because it just feels good to feel something, anything again. Don't worry, it gets better from there.
Now, as a writer, what can you do with that soul-crushing period of blackness? Well, that's where stories and poems can come from. Everyone's depression is different, so write about it, write about your struggle and eventual triumph, write about what color the depression felt (mine was grey, endlessly grey), write about the hero you created within yourself to battle the depression beast. Most importantly, as a writer, write. As long as you write, you aren't defeated.
The initial part of being treated isn't much better than the full blown depression, either. There's the fear that we'll be somehow less without our disorder, but that's just a form of codependency (like in an abusive relationship). The first two or so weeks of treatment are the hardest, because all of a sudden one feels the same bleakness of spirit, but one has energy. It ought to come as no surprise then, that the tendency towards actually committing suicide during this time is a more common occurrence.
As Brosh mentions in the second half of her depression exploration, the first emotion to come back will likely be anger, and you'll be angry at everything, because it just feels good to feel something, anything again. Don't worry, it gets better from there.
Now, as a writer, what can you do with that soul-crushing period of blackness? Well, that's where stories and poems can come from. Everyone's depression is different, so write about it, write about your struggle and eventual triumph, write about what color the depression felt (mine was grey, endlessly grey), write about the hero you created within yourself to battle the depression beast. Most importantly, as a writer, write. As long as you write, you aren't defeated.
22 August 2013
....And we're back
Well, as promised, the blog is back in the middle of August (well, okay, so it's the end of August). During the hiatus, I finished moving in and setting up the apartment, I read a few books, and I wrote -- far less than I probably ought to have.
What does this mean for you, my valued readers? It means I have resources for you, of course! (And it's not even your birthday! - unless it is, in which case, happy birthday). The first one is Amazon's Mechanical Turk (AKA MTurk), which posts a large number of small jobs and surveys for which you can make a little bit of money (and I do mean little, I've logged a few hours and pulled down about $1/hour), but apparently once you establish yourself a bit, there are higher paying jobs out there, just don't expect to quit your day job by this time next week. To establish yourself, you'll need to have a high approval rating and a few thousand HITs (Human Intelligence Tasks) entered. Most of them are data entry, so if you really focus and have some mad typing skills, you ought to be able to do maybe 60 or 70 an hour depending on load times. So invest a little under 20 hours to break a thousand hits.
Also, if you're looking for freelance jobs and you have the time to take the qualification tests, elance.com can be a source of additional income, but be aware that most jobs are highly competitive. Unless you have some great references that will endorse your page, don't expect to start off making minimum wage for your work (still better than Mturk, likely). You can make 40 free proposals on varying projects, then you'll have to pay to get more, but hopefully in 40 proposals, you'll land at least a couple jobs. Regardless, it's good practice writing quickly and to the point.
A quick look around the Elance market will reveal that many people are looking for SEO-friendly copy - if your SEO isn't up to snuff , then there are several resources available - which is good news for all of us. For the most up to date resources, I recommend a quick google or bing! search. Like all writing skills, the best thing to do for SEO is to practice. One way to practice is to start working on it with your own blog or website - with Google Analytics, you ought to be able to trend different articles and see if your SEO is drawing more hits.
So that's it for this installment, keep tuned for early next week, as I'll be addressing a common problem that us creative types face: Depression.
Thanks for reading.
What does this mean for you, my valued readers? It means I have resources for you, of course! (And it's not even your birthday! - unless it is, in which case, happy birthday). The first one is Amazon's Mechanical Turk (AKA MTurk), which posts a large number of small jobs and surveys for which you can make a little bit of money (and I do mean little, I've logged a few hours and pulled down about $1/hour), but apparently once you establish yourself a bit, there are higher paying jobs out there, just don't expect to quit your day job by this time next week. To establish yourself, you'll need to have a high approval rating and a few thousand HITs (Human Intelligence Tasks) entered. Most of them are data entry, so if you really focus and have some mad typing skills, you ought to be able to do maybe 60 or 70 an hour depending on load times. So invest a little under 20 hours to break a thousand hits.
Also, if you're looking for freelance jobs and you have the time to take the qualification tests, elance.com can be a source of additional income, but be aware that most jobs are highly competitive. Unless you have some great references that will endorse your page, don't expect to start off making minimum wage for your work (still better than Mturk, likely). You can make 40 free proposals on varying projects, then you'll have to pay to get more, but hopefully in 40 proposals, you'll land at least a couple jobs. Regardless, it's good practice writing quickly and to the point.
A quick look around the Elance market will reveal that many people are looking for SEO-friendly copy - if your SEO isn't up to snuff , then there are several resources available - which is good news for all of us. For the most up to date resources, I recommend a quick google or bing! search. Like all writing skills, the best thing to do for SEO is to practice. One way to practice is to start working on it with your own blog or website - with Google Analytics, you ought to be able to trend different articles and see if your SEO is drawing more hits.
So that's it for this installment, keep tuned for early next week, as I'll be addressing a common problem that us creative types face: Depression.
Thanks for reading.
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21 June 2013
Writing the Breakout Novel, A Review
Why does your character deserve to win? Why does s/he deserve to even live? These are the questions that Donald Maass will ask you point-blank either in person at a conference or in his fabulous book How to Write the Breakout Novel. Then he'll give you the answer: because s/he is human. Human life is valuable - as humans we all innately believe that, but how easy it is for us authors to forget that as we craft these characters that we love!
If one were to take nothing else from this book - that lesson of the innate humanity of one's characters ought to be enough to revitalize one's craft. Maass doesn't stop there, however. He goes on to explain how to drive that humanity into the hearts of one's readers, how to show the pain and revelations of one's innately human character. This is why people read - they read to worry, and Maass, as a super agent for over 100 authors, many of whom are bestsellers, knows how to use that reason to a writer's advantage.
Beyond this, Maass discusses the trends in publishing up through the beginning of the 21st Century and how readership is changing (for more information, read his Writing 21st Century Fiction, which covers emerging genres and mash-up genres that are turning mainstream, as well as discussing the actual impact of e-readers/e-publishing). At the end of Writing the Breakout Novel, Maass gives some how-to's on selling the manuscript that you've polished to the best of your ability (and of course you only query the very best novel you can write at this moment, right?). Pitch tips, how to live if one does breakout (hint: a Porsche should not be the first purchase one makes after getting published), etc.
For the mid-list author, emerging professional, or the nearly-ready novelist, this is an incredibly handy tool for seeing into the at-times murky business of publishing and querying. I wouldn't make it a must-read for a creative writing class, but one would be wise to read this book alongside normal curriculum if one aims to make it to more mainstream bookshelves.
As always, thanks for reading. Now get back to that project.
If one were to take nothing else from this book - that lesson of the innate humanity of one's characters ought to be enough to revitalize one's craft. Maass doesn't stop there, however. He goes on to explain how to drive that humanity into the hearts of one's readers, how to show the pain and revelations of one's innately human character. This is why people read - they read to worry, and Maass, as a super agent for over 100 authors, many of whom are bestsellers, knows how to use that reason to a writer's advantage.
Beyond this, Maass discusses the trends in publishing up through the beginning of the 21st Century and how readership is changing (for more information, read his Writing 21st Century Fiction, which covers emerging genres and mash-up genres that are turning mainstream, as well as discussing the actual impact of e-readers/e-publishing). At the end of Writing the Breakout Novel, Maass gives some how-to's on selling the manuscript that you've polished to the best of your ability (and of course you only query the very best novel you can write at this moment, right?). Pitch tips, how to live if one does breakout (hint: a Porsche should not be the first purchase one makes after getting published), etc.
For the mid-list author, emerging professional, or the nearly-ready novelist, this is an incredibly handy tool for seeing into the at-times murky business of publishing and querying. I wouldn't make it a must-read for a creative writing class, but one would be wise to read this book alongside normal curriculum if one aims to make it to more mainstream bookshelves.
As always, thanks for reading. Now get back to that project.
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The Key, A Review
James N. Frey's The Key is a wonderful resources that takes Joseph Campbell's Hero with a Thousand Faces, and shows one how to use it as a writing tool. For anyone interested in using archetypes in their writing, this is a must-have.
Obviously, as a Fantasy writer, this book especially appeals to me, but Frey demonstrates starting with the introduction, why Mythical writing is in fact present in almost every story from Madame Bovary to Crime and Punishment, and why this book will help you (yes, you specifically) become a better writer.
As you'll recall from The Art of Dramatic Writing, good stories require excellent orchestration of characters - not just protagonists, but antagonists as well. A real mythological/epic-proportioned hero(ine) requires a villain that is at least the hero(ine)'s equal, and in fact the villain ought to be better and more resourceful in some areas. Frey delivers some tools to evaluate these two pillars of writing a mythological story and tips on how to make that story really pop into life.
The one caveat with this method of story-telling is getting too wrapped up in the checklists and losing focus on the story and characters themselves. However, Frey equips his readers with how to really familiarize themselves with their own characters while going through the checklists - and he even mentions that not every mythological story has all of the elements listed. In fact, if one were to use all the elements, one would come up with a rather busy story. He advises to pick a few and work with them. Only use what you need.
I'd rate this book as a good read - not quite as necessary to read as How to Write a damn good Novel or its counterpart, but it's a valuable resource, especially for analyzing one's own work.
If you're inclined to watch the Edgar Winter/Simon Pegg movie Hot Fuzz, I'd recommend reading this book, then watching the movie again. You'll see that it is ripe with mythological elements.
Write on, dear readers.
Obviously, as a Fantasy writer, this book especially appeals to me, but Frey demonstrates starting with the introduction, why Mythical writing is in fact present in almost every story from Madame Bovary to Crime and Punishment, and why this book will help you (yes, you specifically) become a better writer.
As you'll recall from The Art of Dramatic Writing, good stories require excellent orchestration of characters - not just protagonists, but antagonists as well. A real mythological/epic-proportioned hero(ine) requires a villain that is at least the hero(ine)'s equal, and in fact the villain ought to be better and more resourceful in some areas. Frey delivers some tools to evaluate these two pillars of writing a mythological story and tips on how to make that story really pop into life.
The one caveat with this method of story-telling is getting too wrapped up in the checklists and losing focus on the story and characters themselves. However, Frey equips his readers with how to really familiarize themselves with their own characters while going through the checklists - and he even mentions that not every mythological story has all of the elements listed. In fact, if one were to use all the elements, one would come up with a rather busy story. He advises to pick a few and work with them. Only use what you need.
I'd rate this book as a good read - not quite as necessary to read as How to Write a damn good Novel or its counterpart, but it's a valuable resource, especially for analyzing one's own work.
If you're inclined to watch the Edgar Winter/Simon Pegg movie Hot Fuzz, I'd recommend reading this book, then watching the movie again. You'll see that it is ripe with mythological elements.
Write on, dear readers.
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07 June 2013
The Art of War for Writers, A Review
The Art of War for Writers by James Scott Bell stands alone in this series of reviews thus far. Bell has developed a book that is so straightforward and filled with such useful yet broad advice, that it's hard to classify it.
The Art of War for Writers makes writing feel more epic, which is something that all of us need now and then. Seamus Heaney isn't exactly sitting over our shoulders, churning out verses of our heroic entanglements with the Grendels of our own doubts, you know? Now, if in fact Seamus Heaney does do that for you, we should maybe hang out sometime, if you're not too busy. (Please?)
Seriously however, James Scott Bell delivers advice drawn from his own experiences as a prolific writer as well as other greats as John D. MacDonald (mystery writer extraordinaire) and Stephen King. The main thrust of this book isn't actually how to make one better at writing, but how to make one self a better writer in the professional sense. Bell offers strategies and tactics on how to develop the discipline and will necessary to become a real writer - in the published sense. The fact of the matter, he argues, boils down to one thing: professionalism. Basically, agents and editors don't invest in books - they invest in careers, so while you're out querying that new masterpiece that is absolutely the best book that you can produce right now, you ought to be also working on your next project.
James Scott Bell's advice also focuses on strategies for expanding one's craft, from utilizing pseudo-cut-up techniques (William S. Burroughs style) to closing one's eyes to squelch the inner-critic. You won't be disappointed by this seemingly strange advice, if for no other reason than it forces you to reexamine your work in a new way.
This would be an excellent text for graduate and upper-level undergraduate writing classes, not because of the advice on developing craft (although The Art of War for Writers offers some excellent tidbits on that as well), but because it will instill the necessity for looking at writing as a career - that means one is in it for the long haul.
"The trick is not in becoming a writer, it is staying a writer" (Harlan Ellison, excerpted from The Art of War for Writers, James Scott Bell, 12).
Thanks for reading, now get to writing!
The Art of War for Writers makes writing feel more epic, which is something that all of us need now and then. Seamus Heaney isn't exactly sitting over our shoulders, churning out verses of our heroic entanglements with the Grendels of our own doubts, you know? Now, if in fact Seamus Heaney does do that for you, we should maybe hang out sometime, if you're not too busy. (Please?)
Seriously however, James Scott Bell delivers advice drawn from his own experiences as a prolific writer as well as other greats as John D. MacDonald (mystery writer extraordinaire) and Stephen King. The main thrust of this book isn't actually how to make one better at writing, but how to make one self a better writer in the professional sense. Bell offers strategies and tactics on how to develop the discipline and will necessary to become a real writer - in the published sense. The fact of the matter, he argues, boils down to one thing: professionalism. Basically, agents and editors don't invest in books - they invest in careers, so while you're out querying that new masterpiece that is absolutely the best book that you can produce right now, you ought to be also working on your next project.
James Scott Bell's advice also focuses on strategies for expanding one's craft, from utilizing pseudo-cut-up techniques (William S. Burroughs style) to closing one's eyes to squelch the inner-critic. You won't be disappointed by this seemingly strange advice, if for no other reason than it forces you to reexamine your work in a new way.
This would be an excellent text for graduate and upper-level undergraduate writing classes, not because of the advice on developing craft (although The Art of War for Writers offers some excellent tidbits on that as well), but because it will instill the necessity for looking at writing as a career - that means one is in it for the long haul.
"The trick is not in becoming a writer, it is staying a writer" (Harlan Ellison, excerpted from The Art of War for Writers, James Scott Bell, 12).
Thanks for reading, now get to writing!
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31 May 2013
On Becoming A Novelist, A Review
I apologize for the late post, regular scheduling will resume tomorrow.
For the genre novelist, On Becoming a Novelist by John Gardner is a hard resource to swallow. Gardner doesn't mince words over storytelling, and as with his The Art of Fiction, he compares pornographers and thriller writers, but the fact is in modern publishing, Gardner has incredibly useful advice whether one is just beginning one's career or mid-career (as most novelists are throughout their lives. Writers don't retire - except heels first).
The most important lessons in On Becoming a Novelist are 1) that even the best advice can be detrimental to one's own voice and style, and 2) that writing one great story is better and more worthy than writing one hundred bad ones.
The possible hang up with this second bit of advice is that in writing, as Harlan Coben says, "quantity inevitably produces quality." So, when you query - make damn sure it's your best and most worthy story, but don't let the fear of failing in a story keep you from writing.
Besides these bits of advice are reminders of the lessons we learned in Egri's The Art of Dramatic Writing. Review is always useful. Also, Gardner shares insights into his own process and schedule which may stretch your own habits or at least make you aware of other available tools. And what is a craft without tools?
Overall, I'd rate this title highly as a resource for any author, and while it might not make a terrific teaching text, it would be an excellent companion to any Creative Writing course.
As always, thanks for reading.
"What I learned from [Lennis Dunlap], in short, is that a writer must take infinite pains -- if he writes only one great story in his life, that is better than writing a hundred bad ones -- and that finally the pains the writer takes must be his own." (Gardner, On Becoming a Novelist, 19)
For the genre novelist, On Becoming a Novelist by John Gardner is a hard resource to swallow. Gardner doesn't mince words over storytelling, and as with his The Art of Fiction, he compares pornographers and thriller writers, but the fact is in modern publishing, Gardner has incredibly useful advice whether one is just beginning one's career or mid-career (as most novelists are throughout their lives. Writers don't retire - except heels first).
The most important lessons in On Becoming a Novelist are 1) that even the best advice can be detrimental to one's own voice and style, and 2) that writing one great story is better and more worthy than writing one hundred bad ones.
The possible hang up with this second bit of advice is that in writing, as Harlan Coben says, "quantity inevitably produces quality." So, when you query - make damn sure it's your best and most worthy story, but don't let the fear of failing in a story keep you from writing.
Besides these bits of advice are reminders of the lessons we learned in Egri's The Art of Dramatic Writing. Review is always useful. Also, Gardner shares insights into his own process and schedule which may stretch your own habits or at least make you aware of other available tools. And what is a craft without tools?
Overall, I'd rate this title highly as a resource for any author, and while it might not make a terrific teaching text, it would be an excellent companion to any Creative Writing course.
As always, thanks for reading.
"What I learned from [Lennis Dunlap], in short, is that a writer must take infinite pains -- if he writes only one great story in his life, that is better than writing a hundred bad ones -- and that finally the pains the writer takes must be his own." (Gardner, On Becoming a Novelist, 19)
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10 May 2013
Ernest Hemingway on Writing, A Review
Well, dear reader, it's that time of the week again: Craft Book Review Time, of course. This week I've got a special treat for you, but how about I let Woody Allen introduce him:
Of these findings, besides the wealth of useful information and lovely encouragement (honestly, who of us isn't at least a bit pleased and encouraged to discover that literary geniuses struggled to meet word counts?), my favorite tidbits are Hemingway's letters to "Scott" Fitzgerald. The lesson I learned from these letters to Scott is if you see someone wasting their talents seeking approval from one particular person, it's okay to write abuse to them (seeing as Hemingway had few friends, perhaps this is the wrong lesson to take). Seriously though, it's good to see that literary greats were people, too, and they got just as fed up when someone wasn't achieving their potential as we lowly readers do.
I highly recommend giving Ernest Hemingway on Writing a read. It might not change your views on how to write (although mine did adjust a bit, when Hemingway said he only kept about 1 in 91 pages), but it will certainly bring this literary great down to a level where you can try to compete with him, and if you're not trying to be a champion at craft, then what is it all for?
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03 May 2013
Imaginative Writing, The Elements of Craft, A Review
I'm going to come straight out and say that I am not in love with Imaginative Writing, The Elements of Craft by Janet Burroway. There are multiple reasons for this, but the major one is simply that it carries a bunch of stock advice that can be found in other sources (often presented better) - HOWEVER, this book does have it all in one volume, and it tackles one particularly pernicious myth with admirable aplomb: namely, "Show, don't tell." Which as veteran writers, we all know that bit of advice is, frankly, bullshit.
Janet Burroway gives excellent examples of published prose (by well regarded writers) in Chapter 2: Voice, which have some very tell-heavy elements. The reason for the "show, don't tell" axiom is boredom. If a writer completely eschews scene (showing) for summary (telling) then the reader is likely to get bored, because summary resolves tension too quickly. For instance, if I were to summarize Misery by Stephen King, it would go something like this:
A famous writer gets in a car crash and is rescued by an obsessed fan. After an attempt to escape, she breaks both of his ankles using a sledgehammer. After a second attempt, she removes his left arm (so that he can still write). In the end he escapes, but only barely.
So the breaking of body parts, likely caused you to shudder a bit, but there's not really tension there. Which is why showing is important, but if an author doesn't summarize some things, then the book would never end (cf. anything by Melville). John D. MacDonald (writer of the Travis McGee mystery series) is a mastery at summarizing things that don't really matter except to add ambiance, usually small talk. Summary can still reveal character, but teachers don't want to read a bunch of really boring prose, so this mythical axiom has been past down through the ages. Next time someone tells you, "show, don't tell," just substitute in, "This section bored me." It's a more useful rubric.
The real strength of Imaginative Writing is that it covers all three major veins of creative writing (Creative Non-fiction, Fiction, and Poetry), and it has metric tons worth of writing exercises, and as Harlan Coben said in his WD interview, "This is a profession where quantity eventually creates quality."
This text was used as the main primer for 2 of my 3 major fiction writing courses during undergrad. As a beginning primer, it's acceptable, but I still argue in favor of The Art of Dramatic Writing and others, but of course I've always aimed to be a novelist, and noveling is a hell of a thing to teach in one semester. I imagine that's what graduate courses are for - I'll let you know when I take one.
So bottom line: If you want extensive exercises to stretch your craft: check this book out. If you're satisfied with the exercises found in Gardner's The Art of Fiction, then move on.
Cheers, and as always, thank you for reading.
If you have any craft book recommendations, please leave them in the comments.
Janet Burroway gives excellent examples of published prose (by well regarded writers) in Chapter 2: Voice, which have some very tell-heavy elements. The reason for the "show, don't tell" axiom is boredom. If a writer completely eschews scene (showing) for summary (telling) then the reader is likely to get bored, because summary resolves tension too quickly. For instance, if I were to summarize Misery by Stephen King, it would go something like this:
A famous writer gets in a car crash and is rescued by an obsessed fan. After an attempt to escape, she breaks both of his ankles using a sledgehammer. After a second attempt, she removes his left arm (so that he can still write). In the end he escapes, but only barely.
So the breaking of body parts, likely caused you to shudder a bit, but there's not really tension there. Which is why showing is important, but if an author doesn't summarize some things, then the book would never end (cf. anything by Melville). John D. MacDonald (writer of the Travis McGee mystery series) is a mastery at summarizing things that don't really matter except to add ambiance, usually small talk. Summary can still reveal character, but teachers don't want to read a bunch of really boring prose, so this mythical axiom has been past down through the ages. Next time someone tells you, "show, don't tell," just substitute in, "This section bored me." It's a more useful rubric.
The real strength of Imaginative Writing is that it covers all three major veins of creative writing (Creative Non-fiction, Fiction, and Poetry), and it has metric tons worth of writing exercises, and as Harlan Coben said in his WD interview, "This is a profession where quantity eventually creates quality."
This text was used as the main primer for 2 of my 3 major fiction writing courses during undergrad. As a beginning primer, it's acceptable, but I still argue in favor of The Art of Dramatic Writing and others, but of course I've always aimed to be a novelist, and noveling is a hell of a thing to teach in one semester. I imagine that's what graduate courses are for - I'll let you know when I take one.
So bottom line: If you want extensive exercises to stretch your craft: check this book out. If you're satisfied with the exercises found in Gardner's The Art of Fiction, then move on.
Cheers, and as always, thank you for reading.
If you have any craft book recommendations, please leave them in the comments.
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26 April 2013
Characters and Viewpoint, A Review
I'm putting all my Cards on the table with this post. Characters & Viewpoint is the only other craft book I've read by Orson Scott Card. This is a much more general book on craft than last week's How to Write Science Fiction and Fantasy, but it covers some of the same material - all in greater depth however. If you write or plan to write SF&Fantasy, then I recommend reading both. If you don't, then check last week's post for the section that is really helpful, then dive in to this book.
Card obviously talks about Characters and how to establish the correct viewpoint for your story - pretty straightforward title. He does it all with his characteristic wit and generosity, in fact closing his book with a heart-felt wish to see us all stand alongside him on the bookshelves.
The real emphasis is on how to build riveting characters that don't get lost in the noise of misused/too-many names (we all remember reading Russian novels, right?) or upstaged by our minor characters. As you'll remember from Lajos Egri's The Art of Dramatic Writing, one of the keys to having truly memorable characters is to properly orchestrate all of your characters (and if a novel isn't an orchestra, then what is it?). Card gets into the real nuts and bolts of orchestration, not the least of which is sexual tension, which is easy to establish, but hard to maintain and handle well. Orson Scott Card's Ender's Game might not exactly drip with sexual tension - in fact there's none - but Card clearly knows how to handle sexual tension and gives examples of other authors and shows that have done admirably in that department.
I wouldn't declare this book mandatory reading for an undergraduate writing degree, but I would say that it's very helpful for those of us that spend more time on Milieu and Event than we do on Character (Card brings up the MICE quotient from How to Write SF&F*). Even if you're a master at drawing characters, this book will help you figure out what to do with them now that you have them.
And if none of that appeals to you, how about new ways to develop ideas and smoothly transform your characters over the story arc? Remember that we don't want jumping conflict or characterization or Lajos Egri will haunt us.
If all else fails, at least this book will give you another justification for people watching, and what writer doesn't love that?
*MICE is shorthand for Milieu, Idea, Character, Event. Each author has his or her own preference on which of these elements to focus: Tolkien was Milieu, or he wouldn't have created 11 languages; C.S. Lewis was Idea driven or his novels wouldn't be allegory; Dan Brown is Event focused or his novels might read slower - relentless pacing covers a multitude of sins; Young-Ha Kim (I Have the Right to Destroy Myself) is Character driven or his novel wouldn't be the gem that it is. If you haven't read I Have the Right to Destroy Myself, I recommend it; not many authors can capture the tone of two rudderless characters and still make the story arresting.
Card obviously talks about Characters and how to establish the correct viewpoint for your story - pretty straightforward title. He does it all with his characteristic wit and generosity, in fact closing his book with a heart-felt wish to see us all stand alongside him on the bookshelves.
The real emphasis is on how to build riveting characters that don't get lost in the noise of misused/too-many names (we all remember reading Russian novels, right?) or upstaged by our minor characters. As you'll remember from Lajos Egri's The Art of Dramatic Writing, one of the keys to having truly memorable characters is to properly orchestrate all of your characters (and if a novel isn't an orchestra, then what is it?). Card gets into the real nuts and bolts of orchestration, not the least of which is sexual tension, which is easy to establish, but hard to maintain and handle well. Orson Scott Card's Ender's Game might not exactly drip with sexual tension - in fact there's none - but Card clearly knows how to handle sexual tension and gives examples of other authors and shows that have done admirably in that department.
I wouldn't declare this book mandatory reading for an undergraduate writing degree, but I would say that it's very helpful for those of us that spend more time on Milieu and Event than we do on Character (Card brings up the MICE quotient from How to Write SF&F*). Even if you're a master at drawing characters, this book will help you figure out what to do with them now that you have them.
And if none of that appeals to you, how about new ways to develop ideas and smoothly transform your characters over the story arc? Remember that we don't want jumping conflict or characterization or Lajos Egri will haunt us.
If all else fails, at least this book will give you another justification for people watching, and what writer doesn't love that?
*MICE is shorthand for Milieu, Idea, Character, Event. Each author has his or her own preference on which of these elements to focus: Tolkien was Milieu, or he wouldn't have created 11 languages; C.S. Lewis was Idea driven or his novels wouldn't be allegory; Dan Brown is Event focused or his novels might read slower - relentless pacing covers a multitude of sins; Young-Ha Kim (I Have the Right to Destroy Myself) is Character driven or his novel wouldn't be the gem that it is. If you haven't read I Have the Right to Destroy Myself, I recommend it; not many authors can capture the tone of two rudderless characters and still make the story arresting.
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19 April 2013
How to Write Science Fiction & Fantasy by Orson Scott Card, A review
Before I dive into this review, let's take a moment to collect ourselves. The American nation has been horrified at the events of this week (The Boston Marathon Massacre - a title that hearkens back to our revolutionary days - and then the MIT shooting last night and continued manhunt today). There will be a lot of people looking for answers, faith-shaken to the core. As writers we all seek to make sense of the world around us by writing stories. If the jumbled cast of characters in our own minds can sort things out and reach some sort of satisfying conclusion, then maybe humanity has a chance after all. Arguably this has always been the function of the story teller. But how can we order our stories with such atrocities swirling about us? This is where poetry comes in. Novels make people think, but the immediacy of poems delivers emotion. Share poems with each other, write a poem or two, then get back to what you do best: writing stories.
Glancing at the title, you, being observant as well as clever, noticed that this is a genre-specific craft book. While that might be a turn-off to some, there is one section that I recommend to ANY writer: around page 120, there is a section on how to train someone to read your stories. Card's maxim from his days as a playwright is "The audience never lies." So you need to find someone that is willing to just read your story and tell you where characters get too similar or things get boring. There's a bit more to it than that, but this is a really useful resource. As a non-SF&F writer, this is not a must-have book, so check it out from your library (Inter-library loan is a valuable resource). Non-SF&F writers, class dismissed.
The rest of us: get ready for some valuable advice not just on how to write better but on how to cope with the realities of living as a writer.
Some writers have labeled Science Fiction and Fantasy (a twin genre with serious boundaries between the two, as I'll cover later) as the "Ghetto" of the writing industry. Once you're lumped there, you're stuck for good. The face of the current publishing industry in changing and magical elements (often called magical realism) are fairly normal now, so I wager that it's possible to break out of the "Ghetto," but even if you can't do it under your own name - well, that' s what pen names are for.
Card opens his book on the differences between Fantasy and SF, namely feudal-style buildings versus plastic and rivets. Obviously there's a bit more to that, but that's the kernel of the idea.
The next 3 Chapters are based around what can be the most confusing part of writing SF&F: world-building, story construction, and writing well (with a special emphasis on exposition).
We all love world-building, otherwise we wouldn't be writing - or at least we wouldn't be writing SF&F. We'd write literary fiction or thrillers. Because of this love, the process of world-building is a bit dangerous for us. Tolkien invented something like eleven languages for his world, but then he was a linguaphile. Each of us has our own niche that really draws us in during this phase. Unfortunately, Card doesn't have an answer for when enough is enough - so you still have to answer that yourself, BUT! he does have a really useful rubric for keeping in mind how each decision impacts everything else in your world.
Story construction: If you're mostly a world builder, then choosing the viewpoint character will likely be the hardest part. The best question Card asks here is "Who hurts the most?" That person is the one you want for your protagonist, but not necessarily the viewpoint character (remember The Great Gatsby?). Readers read to worry. So that ought to be the guiding principle for viewpoint characters. Who will see the really important events in your world? Who will show the reader what to care about?
EXPOSITION - unlike capital letters - can be deadly dull. To really see how exposition is handled well, I recommend reading thrillers. In order to be an effective thriller writer, one has to give the reader just enough information to know what's going on and guess what might happen - but never a drop more than that and never less. Less is cheating, more is stultifying. In this chapter Card also has some hard hitting advice on how to read with an eye to revising and tightening your own story.
The last chapter talks about the realities of the writing life: the late royalties checks, the rejected manuscripts (yes, even after previous publication), the fluctuation of publisher advances. And mor great advice on the business of writing.
In short, as an SF&F writer, this is a must-have book. Sit at the feet of a master and learn. Then get back to your own projects.
Glancing at the title, you, being observant as well as clever, noticed that this is a genre-specific craft book. While that might be a turn-off to some, there is one section that I recommend to ANY writer: around page 120, there is a section on how to train someone to read your stories. Card's maxim from his days as a playwright is "The audience never lies." So you need to find someone that is willing to just read your story and tell you where characters get too similar or things get boring. There's a bit more to it than that, but this is a really useful resource. As a non-SF&F writer, this is not a must-have book, so check it out from your library (Inter-library loan is a valuable resource). Non-SF&F writers, class dismissed.
The rest of us: get ready for some valuable advice not just on how to write better but on how to cope with the realities of living as a writer.
Some writers have labeled Science Fiction and Fantasy (a twin genre with serious boundaries between the two, as I'll cover later) as the "Ghetto" of the writing industry. Once you're lumped there, you're stuck for good. The face of the current publishing industry in changing and magical elements (often called magical realism) are fairly normal now, so I wager that it's possible to break out of the "Ghetto," but even if you can't do it under your own name - well, that' s what pen names are for.
Card opens his book on the differences between Fantasy and SF, namely feudal-style buildings versus plastic and rivets. Obviously there's a bit more to that, but that's the kernel of the idea.
The next 3 Chapters are based around what can be the most confusing part of writing SF&F: world-building, story construction, and writing well (with a special emphasis on exposition).
We all love world-building, otherwise we wouldn't be writing - or at least we wouldn't be writing SF&F. We'd write literary fiction or thrillers. Because of this love, the process of world-building is a bit dangerous for us. Tolkien invented something like eleven languages for his world, but then he was a linguaphile. Each of us has our own niche that really draws us in during this phase. Unfortunately, Card doesn't have an answer for when enough is enough - so you still have to answer that yourself, BUT! he does have a really useful rubric for keeping in mind how each decision impacts everything else in your world.
Story construction: If you're mostly a world builder, then choosing the viewpoint character will likely be the hardest part. The best question Card asks here is "Who hurts the most?" That person is the one you want for your protagonist, but not necessarily the viewpoint character (remember The Great Gatsby?). Readers read to worry. So that ought to be the guiding principle for viewpoint characters. Who will see the really important events in your world? Who will show the reader what to care about?
EXPOSITION - unlike capital letters - can be deadly dull. To really see how exposition is handled well, I recommend reading thrillers. In order to be an effective thriller writer, one has to give the reader just enough information to know what's going on and guess what might happen - but never a drop more than that and never less. Less is cheating, more is stultifying. In this chapter Card also has some hard hitting advice on how to read with an eye to revising and tightening your own story.
The last chapter talks about the realities of the writing life: the late royalties checks, the rejected manuscripts (yes, even after previous publication), the fluctuation of publisher advances. And mor great advice on the business of writing.
In short, as an SF&F writer, this is a must-have book. Sit at the feet of a master and learn. Then get back to your own projects.
Labels:
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12 April 2013
How to Write a Damn Good Novel II, A Review
"Tell them to write as honestly as they can. Tell them to ponder their characters to make sure that the emotions their characters feel and the decisions their characters make - their choices, their courses of action - are consistent with the characters they have envisioned. And tell them to check and recheck each sentence to be sure they have communicated what they intended to communicate. And to ask themselves, What does this sentence say? Are its nuances the nuances I want? Tell them that's what they have to do if they aspire to write a damn good novel." - Lester Gorn
There are a few things How to Write a Damn Good Novel II, Advanced Techniques is not: it is not a magic wand, it is not a waste of time, it is not light reading, and it is not a book for the beginning writer. This book assumes that you have a reasonable grasp on how to formulate a plot, write characters, and handle a premise (without which your plot is just another absurdist comedy regardless of your pacing or gripping action sequences. Premise is what your book aims to prove in around 80,000 words). If you haven't spent at least a few thousand hours on writing, then this book likely will not be as useful to you as another book on the bare bones of writing.
As promised in the title, Frey delivers hard hitting advice on how to write with increased complexity and realism. He starts off with a chapter on the Fictive dream - which it is your job as the author to induce - and how it's not in fact a dream at all, but a trance. The following chapters are like nested for-loops (for the coders) or the dreams within a dream from Inception (for everyone else). If you're one of the three people that hasn't seen Inception, basically it's a multi-layered frame tale like that old shaggy dog about the scout leader telling a story about the scout leader telling a story about the scout leader ad nauseum. EXCEPT! Your stories better only induce nausea from terror and wicked descriptions, not boredom, or your writing dreams are DOA.
Frey will guide you through how to really craft the telling details that will make your minor characters pop without taking over the scene, how to redream the fictive dream yourself while editing, further tips on orchestration (which Lajos Egri discusses in his masterpiece), and most importantly of all: Multiple Premises. While the story has one premise (let's use Macbeth, because I like Scotch), say "Ruthless Ambition leads to destruction," the protagonist(s) might have quite another: "Power belongs to those who can seize opportunity" (Lady Macbeth), or "Betrayal earns death" (Banquo). However, what Frey means here is that a single story can contain TWO main story premises, but for this to work you need two equally strong protagonists (hence why orchestration is covered before this chapter). This means that you'll have 2 climaxes (they should be near each other), 2 moments of truth (the protagonist must choose either to sacrifice his/her lover and live or risk death themselves), etc. For example, you could have "Selfish Love leads to Desolation" (Male Lead) and "Tyranny sows the seeds for Freedom" (Female Lead). In fact, those could be the arguable premises for Ibsen's The Doll House.
Bottom line, get some writing under your belt (if you read this blog, likely you already DO have a non-trivial amount of writing under your belt), buy this book, and enjoy the confidence of the James N. Frey's 100% guarantee: work hard, learn well, re-dream the dream, eat the delicious pie of publication.
Just keep in mind that Jack London worked hard, and for him that meant 18 hours a day 7 days a week locked in his office writing, but then again, when he started he could barely string a sentence together.
Also, Mr. London is dead. Whereas you are still alive and therefore your potential is limitless. Now get back to work.
There are a few things How to Write a Damn Good Novel II, Advanced Techniques is not: it is not a magic wand, it is not a waste of time, it is not light reading, and it is not a book for the beginning writer. This book assumes that you have a reasonable grasp on how to formulate a plot, write characters, and handle a premise (without which your plot is just another absurdist comedy regardless of your pacing or gripping action sequences. Premise is what your book aims to prove in around 80,000 words). If you haven't spent at least a few thousand hours on writing, then this book likely will not be as useful to you as another book on the bare bones of writing.
As promised in the title, Frey delivers hard hitting advice on how to write with increased complexity and realism. He starts off with a chapter on the Fictive dream - which it is your job as the author to induce - and how it's not in fact a dream at all, but a trance. The following chapters are like nested for-loops (for the coders) or the dreams within a dream from Inception (for everyone else). If you're one of the three people that hasn't seen Inception, basically it's a multi-layered frame tale like that old shaggy dog about the scout leader telling a story about the scout leader telling a story about the scout leader ad nauseum. EXCEPT! Your stories better only induce nausea from terror and wicked descriptions, not boredom, or your writing dreams are DOA.
Frey will guide you through how to really craft the telling details that will make your minor characters pop without taking over the scene, how to redream the fictive dream yourself while editing, further tips on orchestration (which Lajos Egri discusses in his masterpiece), and most importantly of all: Multiple Premises. While the story has one premise (let's use Macbeth, because I like Scotch), say "Ruthless Ambition leads to destruction," the protagonist(s) might have quite another: "Power belongs to those who can seize opportunity" (Lady Macbeth), or "Betrayal earns death" (Banquo). However, what Frey means here is that a single story can contain TWO main story premises, but for this to work you need two equally strong protagonists (hence why orchestration is covered before this chapter). This means that you'll have 2 climaxes (they should be near each other), 2 moments of truth (the protagonist must choose either to sacrifice his/her lover and live or risk death themselves), etc. For example, you could have "Selfish Love leads to Desolation" (Male Lead) and "Tyranny sows the seeds for Freedom" (Female Lead). In fact, those could be the arguable premises for Ibsen's The Doll House.
Bottom line, get some writing under your belt (if you read this blog, likely you already DO have a non-trivial amount of writing under your belt), buy this book, and enjoy the confidence of the James N. Frey's 100% guarantee: work hard, learn well, re-dream the dream, eat the delicious pie of publication.
Just keep in mind that Jack London worked hard, and for him that meant 18 hours a day 7 days a week locked in his office writing, but then again, when he started he could barely string a sentence together.
Also, Mr. London is dead. Whereas you are still alive and therefore your potential is limitless. Now get back to work.
Labels:
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How to Write a Damn Good Novel II,
James N. Frey,
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05 April 2013
The Art of Fiction, A Review
I promised to review How to Write a Damn Good Novel II, Advanced Techniques, by James N. Frey, but I feel that today's review is more important for those sniffing out good craft books.
Along with How to Write a Damn Good Novel and The Art of Dramatic Writing, I think John Gardner's The Art of Fiction should be required reading for any introductory Fiction Writing course. It comes laden with superb exercises (conveniently condensed in the back of the book), exercises specifically honed to work on only a handful of aspects at once. This solid book will likely introduce you (I mean you specifically not you as in "one") to new vocabulary, because Gardner doesn't fear sounding erudite. He's writing for a group that wants to be the upper crust and will not settle for "mere fiction" but strive for art.
That being said, many creative writing teachers will tell you that all genre writing is "mere fiction," a thought echoed by Gardner, who lumps pornographers and cheap thriller writers together in the same sentence. However, in today's modern market for writing, mere fiction will not get you onto the shelves. People want their fantasy to comment on their real world problems, their thrillers to show that the world is scarier than a riding a rollercoaster in Hell while blindfolded and seated next to some black widow demon with wings - but that this world can STILL be conquered by hope and perseverance (and maybe a little luck). People want characters that actually are impacted by the events around them. If you pick up any Stephen King or Dean Koontz book, you'll be able to figure that out.
Here's the bottom line: The Art of Fiction will give you concrete examples and advice on how to write more than mere fiction, and all in the wonderful tone of one of the greatest writing instructors of the Twentieth Century. His book also pinpoints common errors and failures in order to direct students through the maze of writing. In addition, Gardner will arm you with the tools you need to analyze Kafka-esque novels, and the firm grounding to see that the novelist's job is not dead, not discarded, not outmoded.
Pick up a copy, start reading, and throw out all thoughts you once had of settling for "mere fiction." Life's too short, as John Gardner knew. Once you have digested some of his words, set yourself at the typewriter (I can't be the only one who likes the machine gun fire of mechanical creation) and get to work writing - some of his exercises are fabulous pre-writing warmups.
Along with How to Write a Damn Good Novel and The Art of Dramatic Writing, I think John Gardner's The Art of Fiction should be required reading for any introductory Fiction Writing course. It comes laden with superb exercises (conveniently condensed in the back of the book), exercises specifically honed to work on only a handful of aspects at once. This solid book will likely introduce you (I mean you specifically not you as in "one") to new vocabulary, because Gardner doesn't fear sounding erudite. He's writing for a group that wants to be the upper crust and will not settle for "mere fiction" but strive for art.
That being said, many creative writing teachers will tell you that all genre writing is "mere fiction," a thought echoed by Gardner, who lumps pornographers and cheap thriller writers together in the same sentence. However, in today's modern market for writing, mere fiction will not get you onto the shelves. People want their fantasy to comment on their real world problems, their thrillers to show that the world is scarier than a riding a rollercoaster in Hell while blindfolded and seated next to some black widow demon with wings - but that this world can STILL be conquered by hope and perseverance (and maybe a little luck). People want characters that actually are impacted by the events around them. If you pick up any Stephen King or Dean Koontz book, you'll be able to figure that out.
Here's the bottom line: The Art of Fiction will give you concrete examples and advice on how to write more than mere fiction, and all in the wonderful tone of one of the greatest writing instructors of the Twentieth Century. His book also pinpoints common errors and failures in order to direct students through the maze of writing. In addition, Gardner will arm you with the tools you need to analyze Kafka-esque novels, and the firm grounding to see that the novelist's job is not dead, not discarded, not outmoded.
Pick up a copy, start reading, and throw out all thoughts you once had of settling for "mere fiction." Life's too short, as John Gardner knew. Once you have digested some of his words, set yourself at the typewriter (I can't be the only one who likes the machine gun fire of mechanical creation) and get to work writing - some of his exercises are fabulous pre-writing warmups.
29 March 2013
How to Write a Damn Good Novel, A Review
All right ladies and gents, I promised you a review of a craft book that will kick your writing in the balls or punch it in the ovaries. James N. Frey's How to Write a Damn Good Novel IS that craft book - just in case a curse in the title wasn't an indication of that.
This is a great book filled with information that will help you really see whether you have the perspective it takes to be a writer. Frey opens with a segment on subspecies Homo Fictus, a term he uses to explain why fictional characters CANNOT be real people. My favorite little segment on the Homo Fictus explains why your heroine should never, ever, ever be the "idiot in the attic." Homo Fictus always behaves up to their maximum potential - never beyond, never beneath. So, your teenage babysitter armed with a flashlight and an ever-present cell phone will not in fact storm the serial killer's lair in the attic. She'll call the cops and get the heck out of Dodge.
By far the meat of the book focuses on the integral parts of storytelling, with special emphasis on how to create sympathetic characters by manipulating the opening situations and thus the reader's emotions. To really hook a reader you, as the author, have to give the reader someone with whom they connect. That doesn't mean your character has to be likable; look at Scrooge. Dickens wants Scrooge to be loathed, and no one will contest that Dickens succeeded - otherwise why would "Scrooge" still be an insult over a century later?
The book ends with a rubric on how to assess one's writing groups. This rubric was especially helpful to me, because I had just moved 1300 miles and had fallen in with a new writing group, a group that could have quickly damned my own push for writing mastery. These writers had no negative comments to say about anything someone else brought in - in short this was a "fluff" group. Unless you need a group to keep you coming back to the page (accountability is important for everyone), then the only group worth joining is one that will tear your work apart. Frey calls these groups "destructive" but the fact is they're just serious about their craft. If you don't have the guts to keep bringing in a piece for repeated stripping down and whipping, then you won't get any better. This is also a good place to practice separating your self from your art. You are not your novel, your novel is not your child, etc. Your novel is a piece of work. If a carpenter got upset at someone for criticizing a rickety table, do you think s/he'd ever make a dime? Of course not.
This is my second favorite book on craft, and one that I cannot recommend highly enough. Go out, buy it, read it, and if you don't feel that you're a better writer for it, leave a comment and I'll provide my e-mail address for your strongly-worded hate mail.
As always, thanks for reading. Now get back to writing.
This is a great book filled with information that will help you really see whether you have the perspective it takes to be a writer. Frey opens with a segment on subspecies Homo Fictus, a term he uses to explain why fictional characters CANNOT be real people. My favorite little segment on the Homo Fictus explains why your heroine should never, ever, ever be the "idiot in the attic." Homo Fictus always behaves up to their maximum potential - never beyond, never beneath. So, your teenage babysitter armed with a flashlight and an ever-present cell phone will not in fact storm the serial killer's lair in the attic. She'll call the cops and get the heck out of Dodge.
By far the meat of the book focuses on the integral parts of storytelling, with special emphasis on how to create sympathetic characters by manipulating the opening situations and thus the reader's emotions. To really hook a reader you, as the author, have to give the reader someone with whom they connect. That doesn't mean your character has to be likable; look at Scrooge. Dickens wants Scrooge to be loathed, and no one will contest that Dickens succeeded - otherwise why would "Scrooge" still be an insult over a century later?
The book ends with a rubric on how to assess one's writing groups. This rubric was especially helpful to me, because I had just moved 1300 miles and had fallen in with a new writing group, a group that could have quickly damned my own push for writing mastery. These writers had no negative comments to say about anything someone else brought in - in short this was a "fluff" group. Unless you need a group to keep you coming back to the page (accountability is important for everyone), then the only group worth joining is one that will tear your work apart. Frey calls these groups "destructive" but the fact is they're just serious about their craft. If you don't have the guts to keep bringing in a piece for repeated stripping down and whipping, then you won't get any better. This is also a good place to practice separating your self from your art. You are not your novel, your novel is not your child, etc. Your novel is a piece of work. If a carpenter got upset at someone for criticizing a rickety table, do you think s/he'd ever make a dime? Of course not.
This is my second favorite book on craft, and one that I cannot recommend highly enough. Go out, buy it, read it, and if you don't feel that you're a better writer for it, leave a comment and I'll provide my e-mail address for your strongly-worded hate mail.
As always, thanks for reading. Now get back to writing.
Labels:
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How to Write a Damn Good Novel,
James N. Frey,
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26 March 2013
Your First Novel, a review
Here's a review of Your First Novel by Ann Rittenberg and Laura Whitberg.
This is a freebie, because honestly there's not much content that you can't get faster and better and with less "positive thinking"/"visualization"/"dreams can come true" bullshit from another book on craft. Now, I'm on a bit of an anti-positive thinking kick, because I'm reading Bright-Sided: How the relentless promotion of positive thinking has undermined America by Barbara Ehrenreich. If you're as tired of hearing "think it and it will come true" stories from Joel Osteen and his ilk, then this is a book that will be actually useful for you.
Your First Novel opens with a great foreword by Dennis Lehane and his overnight/ten year success that emphasizes the hard work it takes to be a writer, while the next two chapters encourage you to dream about your success, and it will be sure to come to you. That is a load of bollocks. Any writer worth their salt will try to tell you to steer clear of writing, to run while you still have a chance, but if you're reading this review and looking for books on craft, then it's already too late.
If you actually want something worth reading that's still inspirational, I'd recommend the NYT Writer's on Writing volumes I and II. Essays about writing by writers, it's hard to beat.
Cheers, and write on, dear readers.
This is a freebie, because honestly there's not much content that you can't get faster and better and with less "positive thinking"/"visualization"/"dreams can come true" bullshit from another book on craft. Now, I'm on a bit of an anti-positive thinking kick, because I'm reading Bright-Sided: How the relentless promotion of positive thinking has undermined America by Barbara Ehrenreich. If you're as tired of hearing "think it and it will come true" stories from Joel Osteen and his ilk, then this is a book that will be actually useful for you.
Your First Novel opens with a great foreword by Dennis Lehane and his overnight/ten year success that emphasizes the hard work it takes to be a writer, while the next two chapters encourage you to dream about your success, and it will be sure to come to you. That is a load of bollocks. Any writer worth their salt will try to tell you to steer clear of writing, to run while you still have a chance, but if you're reading this review and looking for books on craft, then it's already too late.
If you actually want something worth reading that's still inspirational, I'd recommend the NYT Writer's on Writing volumes I and II. Essays about writing by writers, it's hard to beat.
Cheers, and write on, dear readers.
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